+3 Actively hiring for mocap / locomotion / rigging roles
+2 Building an upcoming / unannounced game (animation tags)
+2 Just announced a new title or received funding
+1 Shipped a game in last 12 months (likely pre-production)
+1 UE5 engine — native plugin, lowest integration friction
+1 Shipped a locomotion-heavy title (RPG, action-adventure, open world)
−1 Proprietary engine (higher integration friction)
−1 Last shipped game over 3 years ago, no current signals
−3 Studio primarily ships disqualified game shapes